An axis-aligned rectangle is represented as a list [x1, y1, x2, y2]
, where (x1, y1)
is the coordinate of its bottom-left corner, and (x2, y2)
is the coordinate of its top-right corner. Its top and bottom edges are parallel to the X-axis, and its left and right edges are parallel to the Y-axis.
Two rectangles overlap if the area of their intersection is positive. To be clear, two rectangles that only touch at the corner or edges do not overlap.
Given two axis-aligned rectangles rec1
and rec2
, return true
if they overlap, otherwise return false
.
Example 1:
Input: rec1 = [0,0,2,2], rec2 = [1,1,3,3] Output: true
Example 2:
Input: rec1 = [0,0,1,1], rec2 = [1,0,2,1] Output: false
Example 3:
Input: rec1 = [0,0,1,1], rec2 = [2,2,3,3] Output: false
Constraints:
rec1.length == 4
rec2.length == 4
-109 <= rec1[i], rec2[i] <= 109
rec1
and rec2
represent a valid rectangle with a non-zero area.This problem asks to determine if two axis-aligned rectangles overlap. Axis-aligned means their sides are parallel to the x and y axes. We're given the bottom-left and top-right coordinates of each rectangle.
Approach:
Instead of calculating the intersection area directly (which is more complex), we can efficiently determine overlap by checking for non-overlap conditions. If none of the non-overlap conditions are met, then the rectangles must overlap.
The non-overlap conditions are:
rec2[1] (y3) >= rec1[3] (y2)
or rec1[1] (y1) >= rec2[3] (y4)
rec2[0] (x3) >= rec1[2] (x2)
or rec1[0] (x1) >= rec2[2] (x4)
If none of these conditions are true, it implies the rectangles must intersect.
Code Explanation (Python):
class Solution:
def isRectangleOverlap(self, rec1: List[int], rec2: List[int]) -> bool:
x1, y1, x2, y2 = rec1
x3, y3, x4, y4 = rec2
return not (y3 >= y2 or y4 <= y1 or x3 >= x2 or x4 <= x1)
The Python code directly implements the logic above. It unpacks the coordinates of both rectangles, then uses not
to invert the boolean result of the non-overlap conditions. If any non-overlap condition is true, the expression (y3 >= y2 or y4 <= y1 or x3 >= x2 or x4 <= x1)
evaluates to True
, and not
makes the overall result False
(no overlap). Otherwise, the result is True
(overlap).
Time and Space Complexity:
Code in other languages:
The logic remains the same across different programming languages; only syntax changes. The examples below demonstrate this:
Java:
class Solution {
public boolean isRectangleOverlap(int[] rec1, int[] rec2) {
int x1 = rec1[0], y1 = rec1[1], x2 = rec1[2], y2 = rec1[3];
int x3 = rec2[0], y3 = rec2[1], x4 = rec2[2], y4 = rec2[3];
return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1);
}
}
C++:
class Solution {
public:
bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2) {
int x1 = rec1[0], y1 = rec1[1], x2 = rec1[2], y2 = rec1[3];
int x3 = rec2[0], y3 = rec2[1], x4 = rec2[2], y4 = rec2[3];
return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1);
}
};
Go:
func isRectangleOverlap(rec1 []int, rec2 []int) bool {
x1, y1, x2, y2 := rec1[0], rec1[1], rec1[2], rec1[3]
x3, y3, x4, y4 := rec2[0], rec2[1], rec2[2], rec2[3]
return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1)
}
TypeScript:
function isRectangleOverlap(rec1: number[], rec2: number[]): boolean {
const [x1, y1, x2, y2] = rec1;
const [x3, y3, x4, y4] = rec2;
return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1);
}
All these implementations share the same core logic and have the same time and space complexity.