You are given an array of points in the X-Y plane points
where points[i] = [xi, yi]
.
Return the minimum area of any rectangle formed from these points, with sides not necessarily parallel to the X and Y axes. If there is not any such rectangle, return 0
.
Answers within 10-5
of the actual answer will be accepted.
Example 1:
Input: points = [[1,2],[2,1],[1,0],[0,1]] Output: 2.00000 Explanation: The minimum area rectangle occurs at [1,2],[2,1],[1,0],[0,1], with an area of 2.
Example 2:
Input: points = [[0,1],[2,1],[1,1],[1,0],[2,0]] Output: 1.00000 Explanation: The minimum area rectangle occurs at [1,0],[1,1],[2,1],[2,0], with an area of 1.
Example 3:
Input: points = [[0,3],[1,2],[3,1],[1,3],[2,1]] Output: 0 Explanation: There is no possible rectangle to form from these points.
Constraints:
1 <= points.length <= 50
points[i].length == 2
0 <= xi, yi <= 4 * 104
This problem asks to find the minimum area of a rectangle formed by any four points from a given set of points, where the sides of the rectangle are not necessarily parallel to the x and y axes.
Approach:
The solution uses a brute-force approach with optimizations. It iterates through all possible combinations of four points. For each combination, it checks if they form a rectangle and calculates its area. The minimum area found is returned. Optimizations include:
Preprocessing: A set s
is created to store the points for efficient lookups (checking if a potential fourth point exists). This reduces the time complexity compared to searching through the list of points repeatedly.
Orthogonality Check: Instead of directly checking if four points form a rectangle, we check for orthogonality of vectors. If vectors formed by three points (v21 and v31) are orthogonal (their dot product is zero), then it implies the existence of a rectangle.
Area Calculation: Once orthogonality is confirmed, the area is calculated using the magnitudes of the orthogonal vectors (width and height of the rectangle).
Code Breakdown (Python3 Example):
class Solution:
def minAreaFreeRect(self, points: List[List[int]]) -> float:
s = {(x, y) for x, y in points} # Set for efficient point lookup
n = len(points)
ans = float('inf') # Initialize minimum area to infinity
for i in range(n):
x1, y1 = points[i]
for j in range(n): # Iterate through all pairs of points
if j != i:
x2, y2 = points[j]
for k in range(j + 1, n): # Iterate through the remaining points
if k != i:
x3, y3 = points[k]
x4 = x2 - x1 + x3 # Calculate potential fourth point coordinates
y4 = y2 - y1 + y3
if (x4, y4) in s: # Check if fourth point exists
v21 = (x2 - x1, y2 - y1) # Vector from point 1 to point 2
v31 = (x3 - x1, y3 - y1) # Vector from point 1 to point 3
if v21[0] * v31[0] + v21[1] * v31[1] == 0: # Check orthogonality (dot product = 0)
w = math.sqrt(v21[0] ** 2 + v21[1] ** 2) # Calculate width
h = math.sqrt(v31[0] ** 2 + v31[1] ** 2) # Calculate height
ans = min(ans, w * h) # Update minimum area
return 0 if ans == float('inf') else ans # Return 0 if no rectangle found
Time Complexity Analysis:
The nested loops iterate through all combinations of three points, which leads to a time complexity of O(n³), where n is the number of points. The set lookup (in s
) takes O(1) on average. Other operations inside the loops have constant time complexity.
Space Complexity Analysis:
The space complexity is dominated by the set s
, which stores n points. Therefore, the space complexity is O(n).
The provided code in other languages (Java, C++, Go, TypeScript) follows the same algorithmic approach, differing only in syntax and data structure implementations. The time and space complexities remain the same.