Alice and Bob are opponents in an archery competition. The competition has set the following rules:
numArrows
arrows and then Bob shoots numArrows
arrows.0
to 11
inclusive.k
(in between 0
to 11
), say Alice and Bob have shot ak
and bk
arrows on that section respectively. If ak >= bk
, then Alice takes k
points. If ak < bk
, then Bob takes k
points.ak == bk == 0
, then nobody takes k
points.For example, if Alice and Bob both shot 2
arrows on the section with score 11
, then Alice takes 11
points. On the other hand, if Alice shot 0
arrows on the section with score 11
and Bob shot 2
arrows on that same section, then Bob takes 11
points.
You are given the integer numArrows
and an integer array aliceArrows
of size 12
, which represents the number of arrows Alice shot on each scoring section from 0
to 11
. Now, Bob wants to maximize the total number of points he can obtain.
Return the array bobArrows
which represents the number of arrows Bob shot on each scoring section from 0
to 11
. The sum of the values in bobArrows
should equal numArrows
.
If there are multiple ways for Bob to earn the maximum total points, return any one of them.
Example 1:
Input: numArrows = 9, aliceArrows = [1,1,0,1,0,0,2,1,0,1,2,0] Output: [0,0,0,0,1,1,0,0,1,2,3,1] Explanation: The table above shows how the competition is scored. Bob earns a total point of 4 + 5 + 8 + 9 + 10 + 11 = 47. It can be shown that Bob cannot obtain a score higher than 47 points.
Example 2:
Input: numArrows = 3, aliceArrows = [0,0,1,0,0,0,0,0,0,0,0,2] Output: [0,0,0,0,0,0,0,0,1,1,1,0] Explanation: The table above shows how the competition is scored. Bob earns a total point of 8 + 9 + 10 = 27. It can be shown that Bob cannot obtain a score higher than 27 points.
Constraints:
1 <= numArrows <= 105
aliceArrows.length == bobArrows.length == 12
0 <= aliceArrows[i], bobArrows[i] <= numArrows
sum(aliceArrows[i]) == numArrows
This problem asks to find the optimal allocation of numArrows
arrows for Bob to maximize his score against Alice, given Alice's arrow allocation aliceArrows
. The solution utilizes bit manipulation and a greedy approach to efficiently explore the possibilities.
Bitmasking: We iterate through all possible subsets of the 12 scoring sections (0 to 11) using bit manipulation. Each bit in the mask
represents a section: 1 means Bob shoots an arrow in that section, and 0 means he doesn't.
Greedy Strategy: For each mask
, we determine Bob's arrow allocation greedily. For each section i
where the mask
has a 1, Bob shoots aliceArrows[i] + 1
arrows to guarantee he wins that section.
Remaining Arrows: After allocating arrows to winning sections, any remaining arrows (numArrows
) are added to section 0. This is a greedy choice, as section 0 contributes the least points.
Score Calculation: Bob's points are calculated by summing the values of the sections he wins (sections with a 1 in the mask
).
Maximization: We keep track of the mask
that yields the maximum points for Bob.
Result: Finally, we construct and return bobArrows
based on the optimal mask
.
The dominant factor is the iteration over all possible subsets (212 = 4096) using the bitmask. All other operations (allocating arrows, calculating points, etc.) take constant time per subset. Therefore, the time complexity is O(2n), where n is the number of scoring sections (12 in this case).
The space complexity is O(n) to store aliceArrows
, bobArrows
, and other intermediate variables. The space used by the bitmask is constant.
The Python code efficiently implements this approach:
class Solution:
def maximumBobPoints(self, numArrows: int, aliceArrows: List[int]) -> List[int]:
n = len(aliceArrows)
best_mask = 0
max_points = -1
for mask in range(1 << n): # Iterate through all subsets
bob_arrows = [0] * n
points = 0
arrows_used = 0
for i in range(n):
if (mask >> i) & 1: # Check if Bob shoots in section i
arrows_needed = aliceArrows[i] + 1
arrows_used += arrows_needed
bob_arrows[i] = arrows_needed
points += i
if arrows_used <= numArrows: # Check if Bob has enough arrows
bob_arrows[0] += numArrows - arrows_used # Assign remaining arrows to section 0
if points > max_points:
max_points = points
best_mask = mask
bob_arrows = [0] * n
arrows_used = 0
for i in range(n):
if (best_mask >> i) & 1:
arrows_needed = aliceArrows[i] + 1
bob_arrows[i] = arrows_needed
arrows_used += arrows_needed
bob_arrows[0] += numArrows - arrows_used
return bob_arrows
The other language implementations follow a similar structure, adapting the syntax and data structures accordingly. The core logic of bitmasking and greedy allocation remains consistent across all implementations.