This problem requires designing a data structure to efficiently manage a leaderboard with three operations: addScore
, top
, and reset
. The optimal approach leverages the strengths of both hash tables and ordered data structures.
Core Idea:
The solution combines a hash table (or dictionary) for fast lookups of player scores and an ordered data structure (e.g., a sorted list or a balanced binary search tree) to efficiently retrieve the top K players.
Hash Table (d
or record_map
): Stores player IDs as keys and their scores as values. This provides O(1) average-case time complexity for addScore
and reset
.
Ordered Data Structure (rank
or implicitly sorted record_map
): Stores player scores, allowing for quick retrieval of the top K scores. The choice of data structure impacts performance.
Data Structure Choices and Trade-offs:
Several ordered data structures could be used for rank
:
Sorted List (Python's SortedList
, similar implementations in other languages): Offers logarithmic time complexity for insertion, deletion, and retrieval of elements. This is a good balance between efficiency and simplicity.
Binary Search Tree (BST) (e.g., TreeMap
in Java, std::map
in C++, BTreeMap
in Rust): Another good option providing logarithmic time complexity for operations. It's particularly efficient in languages where a well-implemented balanced BST is readily available.
Sorted array or Vector (unsorted in C++): This solution requires sorting the entire array each time you access it, making top
relatively inefficient.
Algorithm:
addScore(playerId, score)
:
playerId
exists in the hash table.top(K)
:
reset(playerId)
:
Time Complexity Analysis:
addScore
: O(log n) - dominated by insertion/deletion in the ordered structure (assuming a balanced BST or sorted list).top
: O(K) - retrieving K elements is linear, provided the data structure is already sorted. In some solutions, sorting is involved, influencing overall runtime.reset
: O(log n) - removing from the ordered structure.Space Complexity: O(n) - to store the scores of all players in both the hash table and the ordered structure.
Code Examples (with explanations):
The code examples provided earlier demonstrate the implementation using different languages and appropriate data structures. The Python solution uses SortedList
for efficient sorted-list functionality. Java, C++, and Rust use different approaches but achieve the same outcome. Note that the Rust solution doesn't use a separate ordered structure; BTreeMap
implicitly handles sorting. This might seem to offer O(log n) for top
, but because iteration and summing are still O(k), this difference is inconsequential unless k is consistently much smaller than n.
Choosing the Right Data Structure:
The choice of the ordered data structure is important. If simplicity is paramount and the language provides an efficient sorted list implementation (like Python's SortedList
), it is a good choice. If you're working in a language with a readily available and well-implemented balanced BST (like Java's TreeMap
or C++'s std::map
), that might be slightly more efficient in specific scenarios. Avoid using a simple unsorted array or vector since it leads to O(n log n) sorting complexity for the top
operation.