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Rectangle Area

Given the coordinates of two rectilinear rectangles in a 2D plane, return the total area covered by the two rectangles.

The first rectangle is defined by its bottom-left corner (ax1, ay1) and its top-right corner (ax2, ay2).

The second rectangle is defined by its bottom-left corner (bx1, by1) and its top-right corner (bx2, by2).

 

Example 1:

Rectangle Area
Input: ax1 = -3, ay1 = 0, ax2 = 3, ay2 = 4, bx1 = 0, by1 = -1, bx2 = 9, by2 = 2
Output: 45

Example 2:

Input: ax1 = -2, ay1 = -2, ax2 = 2, ay2 = 2, bx1 = -2, by1 = -2, bx2 = 2, by2 = 2
Output: 16

 

Constraints:

  • -104 <= ax1 <= ax2 <= 104
  • -104 <= ay1 <= ay2 <= 104
  • -104 <= bx1 <= bx2 <= 104
  • -104 <= by1 <= by2 <= 104

Solution Explanation for LeetCode 223: Rectangle Area

This problem asks to compute the total area covered by two rectangles given their bottom-left and top-right corner coordinates. The key is to efficiently handle overlapping areas.

Approach:

The solution uses a straightforward approach:

  1. Calculate individual areas: First, compute the area of each rectangle separately. The area of a rectangle is simply (width * height).

  2. Calculate overlapping area: The trickiest part is calculating the overlap. We find the overlapping region by determining the intersection rectangle's width and height.

    • Overlapping width: The overlapping width is min(ax2, bx2) - max(ax1, bx1). This finds the rightmost left coordinate and subtracts the leftmost right coordinate. If this difference is negative, there's no overlap, so we use max(width, 0).

    • Overlapping height: Similarly, the overlapping height is min(ay2, by2) - max(ay1, by1). Again, if negative, we use max(height, 0).

  3. Total area: The total area is the sum of the individual areas minus the overlapping area (to avoid double-counting).

Time and Space Complexity:

  • Time Complexity: O(1). All calculations involve a fixed number of arithmetic operations regardless of input size.

  • Space Complexity: O(1). The algorithm uses a constant amount of extra space to store variables.

Code Implementation (Python):

class Solution:
    def computeArea(
        self,
        ax1: int,
        ay1: int,
        ax2: int,
        ay2: int,
        bx1: int,
        by1: int,
        bx2: int,
        by2: int,
    ) -> int:
        # Calculate individual areas
        area_a = (ax2 - ax1) * (ay2 - ay1)
        area_b = (bx2 - bx1) * (by2 - by1)
 
        # Calculate overlapping width and height
        overlap_width = min(ax2, bx2) - max(ax1, bx1)
        overlap_height = min(ay2, by2) - max(ay1, by1)
 
        # Handle cases with no overlap
        overlap_area = max(0, overlap_width) * max(0, overlap_height)
 
        # Total area: sum of individual areas minus overlap
        total_area = area_a + area_b - overlap_area
        return total_area

Code Implementation (Java):

class Solution {
    public int computeArea(int ax1, int ay1, int ax2, int ay2, int bx1, int by1, int bx2, int by2) {
        long areaA = (long)(ax2 - ax1) * (ay2 - ay1);
        long areaB = (long)(bx2 - bx1) * (by2 - by1);
 
        long overlapWidth = Math.min(ax2, bx2) - Math.max(ax1, bx1);
        long overlapHeight = Math.min(ay2, by2) - Math.max(ay1, by1);
 
        long overlapArea = Math.max(0, overlapWidth) * Math.max(0, overlapHeight);
 
        return (int)(areaA + areaB - overlapArea);
    }
}

Code Implementations in other languages (C++, Go, TypeScript, C#) are similar and follow the same logic. They are provided in the original response. The core idea remains consistent across all languages.